Animation with scripting for adobe flash professional cs5 studio techniques 無料ダウンロード.Animation with Scripting for Adobe Flash Professional CS5 Studio Techniques

 

Animation with scripting for adobe flash professional cs5 studio techniques 無料ダウンロード.Animation with Scripting for Adobe Flash Professional CS5 Studio Techniques: Character Animation

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Collection and Use of Information.[pdf] Download Animation With Scripting For Adobe Flash Professional C

 
 
Download Animation With Scripting For Adobe Flash Professional Cs5 Studio Techniques Book PDF. Download full Animation With Scripting For Adobe Flash Professional Cs5 Studio Techniques books PDF, EPUB, Tuebl, Textbook, Mobi or read online Animation With Scripting For Adobe Flash Professional Cs5 Studio Techniques anytime and anywhere on any device Justin has created dozens of free Flash extensions and scripts for other Adobe applications that are used by animators and designers around the globe. See his animation work, tutorials, and extensions at , and his portfolio at Note from the publisher: FREE Adobe Flash Professional CS In Animation with Scripting for Adobe Flash Professional CS5 Studio Techniques, top animation designer Chris Georgenes and designer/developer Justin Putney reveal how to create and successfully animate characters in Adobe Flash Professional CS5 and how to push the limits of timeline animation with stunning visual effects using ActionScript® Estimated Reading Time: 1 min
 
 

Animation with scripting for adobe flash professional cs5 studio techniques 無料ダウンロード.Animation with Scripting for Adobe Flash Professional CS5 Studio Techniques | Adobe Press

Download Animation With Scripting For Adobe Flash Professional Cs5 Studio Techniques Book PDF. Download full Animation With Scripting For Adobe Flash Professional Cs5 Studio Techniques books PDF, EPUB, Tuebl, Textbook, Mobi or read online Animation With Scripting For Adobe Flash Professional Cs5 Studio Techniques anytime and anywhere on any device Justin has created dozens of free Flash extensions and scripts for other Adobe applications that are used by animators and designers around the globe. See his animation work, tutorials, and extensions at , and his portfolio at Note from the publisher: FREE Adobe Flash Professional CS In Animation with Scripting for Adobe Flash Professional CS5 Studio Techniques, top animation designer Chris Georgenes and designer/developer Justin Putney reveal how to create and successfully animate characters in Adobe Flash Professional CS5 and how to push the limits of timeline animation with stunning visual effects using ActionScript® Estimated Reading Time: 1 min
 
 
 
 

Save Digg Del. us Print. Animation with Scripting for Adobe Flash Professional CS5 Studio Techniques. Before rendering your character in Flash, consider how your character will need to move.

Will your character be walking, running, flying, or falling at any point throughout the project? Optimization and efficiency are key elements for a web project that needs to load quickly and play smoothly.

The more times an object can be reused, the more efficient the file will be. After you import your sketch into Flash, you should consider how the character’s features could best work as individual objects.

This process depends ultimately on your style of animation and the style of your character. Efficient use of symbols will facilitate the production of cutout-style animation in Flash. Symbols are the building blocks of Flash. You can convert anything you draw or import into a symbol, and there’s a good reason to do so: When an object is converted into a symbol, it automatically becomes an item in the Flash document’s Library.

Every Flash document has its own Library from which you can drag a symbol onto the Stage. When you do so, the object on the Stage is referred to as an instance. No matter how many instances of a symbol reside on the Stage, Flash only needs to load the source symbol once.

This is how Flash delivers smoothly streaming animations while maintaining small file sizes. It’s extremely efficient to reuse symbols as many times as possible. You can also apply effects such as Scale, Tint, Alpha, and Brightness to instances and apply Motion Tweens in combination with one or more effects without increasing file size.

If you are authoring content for video output, see the “Publishing for Broadcast” section in Chapter 5 for more details. The act of manually moving the playhead back and forth on the Timeline is called scrubbing. In this chapter, you will focus primarily on building a character using Graphic symbols. You will apply a technique known as nesting to easily manipulate the character on the Timeline.

The process of nesting involves placing a symbol instance inside another symbol’s Timeline. This allows you to manipulate a symbol and all of its nested objects, or children , as a single object. Flash animators and developers of all stripes lean heavily on the concept of nesting; thus, nesting will play a large role in the techniques covered in this chapter.

Here’s a simple example of a character designed for cutout animation Figure 2. Figure 2. In Figure 2. Image B illustrates how the monster is broken into component parts. Image C shows how the component parts can be animated individually. Because all the parts are stored within a single symbol, the monster can be animated as a whole as well.

The next section demonstrates the process of creating a character with nested parts. The driver character pictured in Figure 2.

The driver appears after time has elapsed in the game, and he is only seen from the side while he is driving his truck and then when he is running across the Stage. Due to the character’s limited movement, we only need to design a single view of the character. A graphics tablet is an input device that allows you to hand-draw images in a manner similar to that of using a pencil and paper. A graphics tablet has a flat surface on which to draw or trace an image using a stylus a pen-like tool.

Some tablets the Wacom Cintiq, for example have a built-in screen with which you can directly interact using the stylus. You’ll create three different objects: the shadow of the eye socket, the white of the eye, and the pupil. Several of the figures do not show the sketch layer, but you may want to keep your sketch layer visible for reference.

Because the top half of the driver’s eye is designed in a way that it can’t be seen, you’ll cut the circle in half horizontally. Using the Selection tool, drag a marquee over the top half of the circle Figure 2. When you release the Selection tool, the upper half of the circle will be selected Figure 2.

For several of the steps in this section, if you require precision when adjusting shapes using the Selection or Free Transform tools, turn off snapping in the toolbar while making adjustments. The hat is drawn in a manner similar to the eye. You’ll start with basic shapes and then manipulate them into something more complex. You may need to adjust the Gap Size of the Paint Bucket tool in the toolbar to avoid filling in the entire hat. I would like to receive exclusive offers and hear about products from Adobe Press and its family of brands.

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